Imagined world Stool

I had made a stool for the imagined world it was supposed to be a chair but I had really liked the style of a stool I had found on the internet so I decided to use this as inspiration as it matched the style we are going for. I thought it was quite old school and matched the theme we have. Its simple and elegant and has loads of potential, I am able to import it into mudbox and add loads of detail like chips knots and grooves. I will also add the grain. I plan on adding the grain texture in substance painter.


I have focused on my retopology for my model and made it all into quads/ squares. This was so when I import it into mudbox it will be able to subdivide the model more effectively. It made it easier and it imported better. I had originally used hard edges to try and keep the form of the model as I wanted to smooth it. This caused problems so I manually added more edge-loops to it and this imported fine the only problem is it will have a higher density of faces in these parts but that cant be helped.





Imagined World Ladder

As part of my imagined world I have made a ladder, I didn’t want it to be boring and plain so I made it a bit unique. I made it bow out at the bottom and go thinner near the top. This was to give it an effect I also made the slats wonky to make it look old and rustic and unstable/ broken. It gave it a bit more character than a normal plain uniform ladder would have I feel like it fits really well in the scene and matches the modelling style.


I used soft select to help make the model. I made The ladder from 2 primitive cubes. I then made them equal distance apart and extruded 10 upwards I then added 10 equal segments into it this made it really compatible with the soft select as they use the same scale so When i wanted it to warp the whole ladder I set the value to 10. I made each slat equal distance apart and moved them all individually to give it some character. The difference between the low and high are simply just bevels on the edges.


Wizard Hat

As one of my assets I was instructed to make a wizard hat by the scrum master (guy in charge) I found this very difficult but I had good intentions! I started with a cone and made the inside hollow I then used soft selection to help with this. I then got a shape I was comfortable with and this was my low poly! I had googled wizard hats and found some general shapes I like and mixed a lot of them together.

wizard hat low.PNG

I then decided to add a kink to the hat, which was more like a bend. I need to do the same on the low poly to be able to bake data onto it. So Oliver unwrapped the high poly one as if we were to bake data onto it it would be this one we will just make the high poly even higher. I manually added edge loops and sculpted in the detail by hand as I really dislike mudbox. I added rolls and kinks into the hat and minor dents by dragging edges and vertexes.

wizard hat high.PNG

Imagine worlds

Project management is key we are using trello to keep on track with all of our work and our progress we have also used spread sheets and graphs to assist in this. We have been updating the sheets and graphs each week making it clear how many assets we have left to construct. The trello was made by Oliver, this is great for project management as it has so many features it is literally designed for organizing projects! You are able to assign tags/ colours to things. We used this to make it clear who was modeling each model. We made a key making it clear on what colour was which person. and then assigned this colour to assets and this is how me know. We have different sections for the modeling pipeline progress this is so we know what stage the model is at.

trello Wizard.PNG

We update the graphs each week, this is so we can keep on track of what we are doing we change scrum master each week and they are in charge! They need to update the charts and tell people what they need to be doing. We have branded the spreadsheets with W4 and A W As our logo.

Spread sheet wizard.PNG


Sword, Imagined world

For my imagined world we are doing medieval, this is the topic we had chosen. We want to have a weapons rack so we have dedicated people to make specific weapons to fill this up, we want axes sword shields etc. I decided to make a sword as I had made one prior. I had drawn many concepts before coming to my final design. After consulting my team on which they liked I continued to neglect what they said and done the one I liked anyway.

I wanted the blade to be different, I wanted it to not look like a conventional sword blade so I made it in two parts and attempted to make them overlap creating a cool looking effect. This sword is made out of 1 cube I just extruded as It was easier. I started off with a pyramid.


50 Shades of Grey

50 Shades of grey was based in New York, a multi billionaire owned a main building in the film. He was a young entrepreneur. A large amount of the film is spent in his penthouse, in her apartment and on the streets of New York.

There are two main characters, Christian Grey (Christian) and Anastasia Rose Steele (Ana) Christian is the Multi Billionaire who falls in love with Ana and Ana is just a college graduate who does not own much and lives in her friends apartment.


Ana was a publisher for a guy called Jack Hyde, she went and interviewed Mr Grey at his tower to cover for one of her friends, her friends had set out certain questions. It was almost a love at first sight, in the moment scenario. Mr Grey buys Ana things and keeps tabs on her using his power to keep an eye on her. They go on a date and end up dating. They talk in his Penthouse and the rules are a bit iffy regarding their love due to his power he had made precautions. She was asked to sign a contract regarding their love life they were not happy. Because Mr Grey actually liked her he was prepared to bend the rules of the contract. She met his mother, and went for a due. The women who raised him abused him as a child his parents did not know this. When they found out something was wrong they disowned her and abolished her from the family.


The two had argued over the contract, Mr Grey tired his best to accommodate Ana’s wishes as he loved her. He had strict rules where she was allowed to touch him and she was not allowed to be seen with him outside, these rules changed he adapted them. One of his ex ‘partners’ had also came into the mix. Ana was also not happy about the women who abused him as a child. Grey told her this out of confidence as he is actually in love with her. He feels spending money on her will fix everything but she was not after his money and just wanted his love.

50 books

The rules were changed she was allowed to touch him and was allowed to say no to certain things. They were allowed to make their relationship public she as she did not want to be living in the shadows. At a family due the women who abused him was still highly involved in the family and his mother had disowned her and ordered her to leave.

The point of view is primarily from Anastasia Steele, however it does switch between her and Mr Grey, but at times it may seem as if you were a spectator in the film looking though a window sort of scenario.

The theme is about passion and love however it does involve realism and business as he has to deal with his business from time to time, he buys the company Ana is working for.


Modelling pipeline, this is the series of steps to making a model we are supposed to follow.

1: Reference images

2: Concept drawings

3: Final concepts

4: Low Poly model

5: High poly Model

6: UV Unwrap

7: Bake High on low

8: Texture

Baking is where you put the detail of a high poly asses on the low poly one this is to maximize game optimization and make it slightly easier to texture. Each face is something the game engine needs to run, Baking tricks the light and bend light to make the faces look different.


Today I started gathering concept images, this was to influence my ideas and help me come up with an idea of my own. I skipped the drawing stage for now and dived straight into modelling this is cause I feel like I do a much better job at a model the second time I model it. This is as I know the difficulties making it by this time and have time to think of ways around this.


I am following the style needed for the imagine world, this is so we can essentially recycle the model and use it in the imagined world. So I am trying to go with the mythical medieval theme.


I have started off with the knob of the axe, I plan on modelling my way up I want it to be unusual and different Id like it to draw attention to it. However I still need to maintain low poly as that is one of the focuses.


Substance Painter Turtle

In substance painter today I have been using more features than last time and I have gotten a higher standard of work produced within my lesson. I had used the baking feature in Substance this is a lot more simple than Maya it is more logical and there are fewer steps to remember making it a lot easier. We had baked the high poly model onto the low making it a lot more detailed without having the same amount of polys as the high one. This is great for optimizing game graphics.


I wanted to stick with the normal colour of a turtle, green. So I had clicked on the turtles skin and made it green, this was the easy part. I then added some normals creating more depth on the model making the turtle look ‘battle-scared’ I only used the templates provided by substance but I could import my own if I wanted or needed custom templates.

We learned how to export textures from Substance, it is quite unique as you are able to choose specific software to set it to before exporting the texture maps. It will change the amount of textures exported and compress certain ones into each other making the amount of texture files minimal. You can render it for Maya, Unreal Engine and Unity to name a few it also complies to more than one version.

t ur t

I made his shell camo to make him look more military like, I added some gashes to it and made it look worn and torn. I used the scatter function and randomized the size and angles of the brush I had used I also changed the distances of each print to make it more random, The difference between the shell and the skin is the templates I used on the skin were + and the ones on the shell were – This means that the plus ones extruded data making it raised and the – made it dint inwards making it channel.


Story board

We were told to make a story board based on a passage which was given to use, the passage was about bugs and a guy who had bugs in his hair. We were limited to 4 basic shots we had to draw using photoshop.


This is the passage:

Excerpt for Storyboard


Once a guy stood all day shaking bugs from his hair. The doctor told him there were no bugs in his hair. After he had taken a shower for eight hours, standing under hot water hour after hour suffering the pain of the bugs, he got out and dried himself, and he still had bugs in his hair; in fact, he had bugs all over him. A month later he had bugs in his lungs.Having nothing else to do or think about, he began to work out theoretically the life cycle of the bugs, and, with the aid of the Britannica, try to determine specifically which bugs they were. They now filled his house. He read about many different kinds and finally noticed bugs outdoors, so he concluded they were aphids. After that decision came to his mind it never changed, no matter what other people told him … like “Aphids don’t bite people.”They said that to him because the endless biting of the bugs kept him in torment. At the 7-11 grocery store, part of a chain spread out over most of California, he bought spray cans of Raid and Black Flag and Yard Guard. First he sprayed the house, then himself. The Yard Guard seemed to work the best.


Phillip K. Dick

“A Scanner Darkly”


The first scene is the guy over the bath scrubbing his hair, it is zoomed out so it is an establishing shot so you can clearly see where it is. The second scene is in a steamy bathroom standing over the sink. and the third is him at 7/11 buying bug spray the forth is him using the bug spray in a cloud of spray.

Establishing Shot


An establishing shot is the main shot which shows the audience where everything is and gives them a sense of place. It shows them what is going on it is usually a long shot in films they tend to pan around the area. The main focus on this shot is the street in the left of the screen. It seems to be a medieval era with a tavern looking place on the right, they have used angles and shading to add depth the further away the buildings are the less detailed they are as they do not need the attention.