Waypoints for Enemies

I decided to add a more complex movement path for another enemy, this was to make the level seem more difficult by having more then one enemy to kill. The aim it to kill one while the other is not looking. The enemy goes out the room and then goes into the cupboard this is supposed to be the time to kill the other enemy the aim is to time it perfectly so once the enemy goes into the cupboard the other enemy will be near the entrance allowing u to discretely kill him.

enemy move gif.gif

After you kill the first enemy you will then be able to continue by killing the second one. I plan on adding obstacles to make it easier to kill the second enemy silently without being seen. Currently you do not die and you are not able to kill the enemy but I plan on adding this soon.


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